Phantasy Star Nova (PCSG00351) for Linux PCs, built by Saisei from your own copy of the game

This folder has NO game in it, and no PS Vita firmware or keys. You bring your own, dumped and decrypted
on your own PS Vita:

  1. The game folder: ux0:app/PCSG00351, copied to the PC with VitaShell (it has sce_sys and the game's data).
  2. Decrypted with FAGDec on the Vita: eboot.bin, sce_module/libc.suprx from the game, and os0:us/libgxm_es4.suprx, os0:us/libgpu_es4.suprx, vs0:sys/external/libscemp4.suprx, vs0:sys/external/libsceavplayer.suprx from the Vita's system.
     Put them in one folder (or leave them in the game folder).

Run "Phantasy Star Nova.sh" (double-click it and choose Run, or start it from a terminal). The first time it asks
for those two folders and builds the game into this folder (a few minutes to half an hour; about 3 GB
free needed). After that it starts the game directly. "Phantasy Star Nova.sh" --setup sets it up again.

Needs: an x86-64 Linux with glibc 2.28 or newer (2018 on: SteamOS, Ubuntu 20.04, Fedora, Arch...), a Vulkan
driver (Mesa or your GPU vendor's) and a desktop session (X11 or Wayland). Nothing to install: the folder
carries its own Python and compiler. Unpack it with its permissions kept (tar xf).

Everything stays inside this folder: move or rename it freely. Saves are in fs/savedata0, settings in
settings.ini, the game's log in logs/session.log, the setup's working files in setup/library.

Once it's set up, the folder holds your copy of the game: don't share it after that.

Saisei is GPL-2.0 (setup/saisei/LICENSE); the bundled Python, Zig, SDL3, zlib and FFmpeg keep their own
licences (setup/python, setup/toolchain/*).
